When Will Riot Blitzcrank Be Available Again
VALORANT Patch Notes 4.0
[Editor's Annotation: These notes previously mentioned changes to the melee—also listed in the highlights prototype—simply will instead ship with Patch 4.01]
Alongside new Amanuensis Neon, a fresh Battlepass and skinline, Patch 4.0 brings a few weapons from out of the shadows, tones downwards some others, and improves the melee. Bind, and peculiarly Breeze, are reshaped in areas that should arrange the attacker/defender dynamic. We cap it off with a cap on the Account Level needed to play Competitive.
AGENT UPDATES
Neon goes alive!
- Come across her abilities on our Agents page.
- Picket her debut trailer and get that song stuck in your head for days.
WEAPON UPDATES
SPECTRE
The Spectre'south versatility makes us happy, but information technology was over-performing in long range engagements and was too powerful even within its intended close range and mobile scenarios. By making the accuracy fault come in a bit earlier and switching yaws more often, we hope it will go far more difficult to go kills when spraying over a long range. Besides, the shut range sprays volition require more control to be effective.
- Firing mistake occurs at earlier bullet stages
- For example, instead of errors occurring at bullets 4, seven, 10 (in terms of firing society) they volition instead happen at bullets 3, 6, viii
- Increased pitch and yaw (vertical and horizontal) recoil multipliers when running/jumping/on ascender from one.25 >>> 1.5
- Protected bullet count from yaw (horizontal) switching while spraying, decreased 8 >>> 5 bullets
- Lowering time to switch yaw from .24 >>> .18 seconds
- While spraying, the time you accept until you could switch yaws (horizontal movement) once again is lower, pregnant it tin happen more oft
ARES
Aslope changes to the Spectre, nosotros promise to improve the feel and power of the Ares and take it out of the shadow of other weapons in its cost tier.
- Removed spin up
- Firing rate increased from 10 >>> 13
GUARDIAN
The Guardian didn't need the burn rate penalty compared to its fully-automated counterparts, and then nosotros're removing it. Adding another bullet before it starts to become unstable should make the weapon feel much more proficient at tapping shots, and amend its overall effectiveness in a fight.
- Removed firing charge per unit penalty on ADS (Aiming Down Sight)
- Added an extra bullet before it enters a recovery curve
BULLDOG
Nosotros're giving the Bulldog some love to help brand it feel like a ameliorate buy in those situations when you might need a cheaper just versatile burglarize pick.
- Hip fire rate increased ix.5 >>> 10
- Recovery on burst fire improved from .iv >>> .35
- Inaccuracy is accrued any time the weapon is re-fired prior to a complete duration of a weapon'south respective Gun Recovery Time. Lower recovery time should improve burst fire efficiency.
MAP UPDATES
BIND
- The double stack of cover at short A has been changed to remove a very powerful one-manner fume location that made the expanse a petty too difficult for Attackers to approach.
- Sentinels will even so be able to clog the space, simply the new layout should open up a few options for attackers pushing in.
- There's also a small, new bench for a mix up when taking that first peek.
BREEZE
- Increased the width of the A Main choke and removed l/50s (where you must choose ane of 2 locations an opponent may be located)
- This should give defenders more options when playing effectually A Main. Information technology also removes the l/l when both entering or exiting the cave, allowing you to be more methodical when pushing.
- Added a stack of two crates in cavern
- This provides some cover for attackers pushing the cave while besides giving defenders more options for contesting the space.
- Adjusted embrace on the dorsum of A Site and extended the pool to the far wall
- The cover changes should requite defenders both a safe identify to fall dorsum to and more cover on retakes. Extending the pool should make playing in this space more comfortable.
- Found site extension is as well to lucifer the new shape of the pool.
- Adjusted curved wall in mid
- This change simplifies the infinite and removes the actress pocket.
- Added embrace to the colonnade on B Site, blocked off the back site with a new wall, and added a stack of crates to B Wall
- The new cover on the pillar allows for new pre and postal service plant opportunities.
- The adjusted back site breaks the caput peek to B Master while likewise giving players new cover to piece of work with. This new cover should exist useful when falling back and retaking.
- The new stack of crates limits some angles from B Main, gives you new options when holding or retaking, and should break upwards some bad-mannered fights that can occur on sparse walls.
- Door on A can no longer be reactivated until it is finished opening or closing
COMPETITIVE
Every bit the map and Agent pool has increased, it'south go increasingly hard for new players to effectively learn and play VALORANT. However, nosotros haven't fabricated any changes to when players are able to admission our most competitive experience. We believe everyone should take time to acquire the ins and outs of core gameplay, and have aplenty exposure to all the maps and Agents VALORANT will throw at you before competing in our ranked feel. To force this learning period, we've decided to add together an Account Level requirement to play in Competitive.
- Starting with Patch 4.0, accounts that take yet to play in Ranked are required to reach account level 20 earlier they are able to enter the Competitive queue
- For those that accept not notwithstanding reached business relationship level 20, but have already played in Competitive queue, you lot volition still be able to play in ranked.
Reduced 5-stack Rank Rating penalty
Later getting our initial information on 5-stacks in ranked, we've realized we may accept been too harsh on the punishment yous receive to your RR gains/losses while in a 5-stack. Match fairness for 5-stacks is equal to non-five stacks, meaning it's hard for you to bring in a higher ranking player and potentially boost a depression rank thespian. Because of this data, we are reducing the penalties for lower ranks.
- Diamond two and beneath players will run into their RR penalty reduced by 25% compared to the current remainder. This means the new minimum penalty is 25% reduced gains/losses compared to the previous 50%
- We but made this alter for ranks not breaking into, or on, the leaderboard to help maintain leaderboard integrity.
Increased Map Randomization
- Increased our map weights, which should lead to an increase in map variety and reduction in map duplicates from match to match
BUGS
Game Systems
- Fixed an issue where the Signature Kill Counter was not updating visually
Esports Features
- Coaches should no longer experience the issue where swapping targets with number keys + mouse clicks occasionally fails.
- Thanks RobWiz for the report!
KNOWN, Notwithstanding Love Problems
Widejoy
- We honey her too but nosotros're going to take to fix that banner
- But non until Patch iv.01, so have fun!
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Source: https://playvalorant.com/en-us/news/game-updates/valorant-patch-notes-4-0/
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